Monday, May 20, 2013

Who would win 2

Well, 106 caused a paradox with 173, so they are both out. It is now down to Slenderman and the gatherer. Which one?




                                or






please leave a comment. I think slender would win because gatherers have the memory of a three-month old child. They easily forget where you are even if they see you hide in a closet....Slender drains your sanity and then proceeds to either teleport or fly at your face with lightning fast speed.

Saturday, May 18, 2013

No One Has To Die

I've just finished playing a small flash puzzle game, and wow. It is clearly amazing. Clearly.


The game is titled No One Has To Die. It is a game that places you in control of the security protocols of a shadowy company during a fire. Your job is to save four characters that are trapped in the building by locking doors, turning water pumps on, etc. The only problem is that you can only lock one door per level, so every time someone has to die no matter what you do.  That made it a very difficult game for me. I myself am not very good at decision making. I can't say much else without spoiling anything, but I will say do not stop playing after beating it once. It takes multiple play-throughs to get the "real" ending.



Rating:10/10

link: http://gamejolt.com/games/other/no-one-has-to-die/14133/

Friday, May 17, 2013

Just for the heck of it. Who would win in this fight?









                                    or




                                    or




                                or





  comment on which one YOU think will win. I personally believe SCP-173 would be the winner because he is lightning fast when you don't look at him and even a diamond drill won't do a scratch of damage.

Thursday, May 16, 2013

SCHOOL IN A PERFECT WORLD

Here's another post where only Philomath, Oregon civilians should bother reading. It is based on my idea of what would be a perfect school in a perfect world. I should be done with these soon, so hopefully I can get back to reviews only.


 When I imagine a perfect school, I imagine not sitting in a desk with a text book in front of me. I imagine not listening to boring speeches. I imagine a set due date for all assignments, instead of separate due dates for each. I imagine a school where kids aren't unrealistically punished for overdue work. ( a D at the most. Seriously?) I imagine a school where teachers and staff actually listen to things like this. I imagine that I can write this without overusing the statement "I imagine". I imagine a school where I can learn things that are important to my future career. I imagine a school where I can have freedom to choose which classes I take in importance to my career. I imagine that I can go to a school where 59% of the assignments aren't pointless. I imagine a school where there is freedom during break to play SCP: Containment Breach without getting in trouble. I imagine a school where every teacher cares and listens to every student in his/her every class and makes sure they succeed. I imagine a school without cliques. I imagine a school where the school food is better than jail food.


I imagine that a perfect school means the above paragraph. Even though that is impossible, I believe we can work to achieve some of those things and make this school a better place. I think that teachers should be very considerate of every student. I think that is why some students fail their classes. I think that a school with certain freedoms that we don't have would encourage the students to do better. I also think that schools should not be so biased. For example, "gangster" kids are always looked down upon by staff, while there is also the "popular kids" that get everything handed to them on a silver platter. Trust me, I've been to many schools, and it's always been there. I've even been that kid once. ( It was a very small school) I think that our  school needs to focus more on helping kids achieve their goals.

Total Miner: Forge

Finally, a review that doesn't involve horror!! ( unless you count Unnamed)


  Total Miner: Forge is an indie game on the xbox 360 that can be picked up for a few bucks. It is a voxel game, which means it has the style of Minecraft. But this game is more about mining than contructing. There are way more ores than in MC. So, in ways, this game has its advantages. In others, not so much.



To start off, I'll say that this game is really fun when it comes to multiplayer. The multiplayer is created in public form, which means that you can join other peoples games without them having to be on your friend list. On top of that, it supports up to 24 players in one game. It does have a creative mode, and I myself like to waste time looking at what other people have created. I've seen some really neat maps, and some not so neat maps.


So multiplayer is good, but what about actual gameplay? Well, this game does have some good gameplay mechanics. For example, their are way more tools, which range from spears to markers to even grenade lauchers. The game is also very customizable. While in creative, you can do things like set spawn points, place teleporters, etc. I must say that I really enjoy these features.

Some other awesome features are that skins are added regularly with every update. The skins do have to be unlocked by completing challenges in-game, so it kind of reminds me of Halo 3. Other special things include the ability to use texture packs. There are about twenty or so texture packs to use, and using them only changes it for your game, so other people won't notice if you change the texture. Also, mining is a little different as well. For example, the ground is set in layers. The top layer is the clay layer (I believe, I may be wrong on some of this) And the next one down is sandstone. Below that would be basalt, and so on. You can gather ores like fluorite, cobalt, gold, coal, ect. The main enemies consist of spiders, zombies, and indians. Enemies, like in Minecraft, can get very irritating when you are starting out. But as the game goes on, it gets easier.
                                                               
Another thing I want to talk about is markers. Markers are very useful. You place them around say a house,  like making a box around the house. You don't actually have to make an entire box out of markers. You only need the corners of the metaphorical box to exist. You can then proceed to copy and paste the house wherever you like. You can do this with any object, making it really easy to build cities. I think markers may be the best item in the game.


There are a few things I dislike, though. First off, the motions in the game ( mining, chopping, ect.) are very bland. And the voxel characters have no animations. They are just static figures. Also, the music is kind of lame, but is there a single voxel game where it isn't? Another thing is that, even though this game isn't finished, I think it could use a bigger variety of items and creatures. The only animal that isn't harmful is a duck. That will probably be updated in the future, but for now, we're stuck with it.

rating: 8/10

Tuesday, May 14, 2013

Hooray!!

I am pretty happy today, because this blog hit three hundred views yesterday!!! So today, I'm going to do a different post. I want you to read through all of the reviews that I've posted. If you want, play some of them, and comment here on what you thought about them. Also, recommending indie titles really helps, so don't forget to post those too. It is great to know that I have been able to contribute to the indie revolution. I shall keep posting reviews, and remember, next time you buy microsoft points, or get on your pc, look for the indie games and explore!!

Friday, May 10, 2013

ANOTHER FREAKING SCP!!!!!!!!

Yes, I may be a little obsessive over SCP.


SHADDAP!!!!


Anyway, what I was going to say, is that this indie title, which I believe is still in alpha, is called SCP-432    (http://www.scp-wiki.net/scp-432) You play as an unnamed D-class subject for the shadowy SCP foundation. They have sent you to explore a maze that is hidden inside a cabinet. The goal is to find a box somewhere in the randomly generated maze. What I don't like about it is that the random map generator doesn't work that well. Basically, in order to get the map to generate differently, you have to restart the game. I don't know if they have fixed this yet, but either way, it is still annoying.

not a very clear image, but that is what the game looks like. A little too dark, in my opinion.

Back to the game, as you explore, you are constantly hunted by a predatory monster with glowing red eyes. It does provide the scare it should a lot of the time. Other times, though, it'll kill you even if you don't see it. That can get rather irritating sometimes. What also bugs me is that your character bobs too much while moving. It's like your on a sail ship or something!! It's ridiculous. 

Moving more towards the good stuff about this game, I'll say that it has a pretty scary atmosphere. Not nearly as bad as 087-b, but still enough to give me the chills. Also, the ending is very memorable. It's pretty obvious how it is going to end from the start, because there is only one ending in one SCP game where you live. (Containment Breach) And the monster, while not the scariest thing I've ever seen, is still quite discomforting.



The monster. It's model has probably changed, or probably will change soon, because it's not that scary.


UPDATE!!!!!!!!!!!!!

This game has now been upgraded to version 2.0!!! There is now a new goal (Find a number of artifacts and escape. Yes, it sounds like slender, but it is not.) and the death sequence is a lot scarier. Also, the main menu has changed. I'm going to up the rating a little bit.



Link: www.indiedb.com/games/scp-432/downloads/scp-432-20

rating: 7.25/10