Friday, May 10, 2013
Sorry
I have heard some complaints that there are pictures missing in the top ten scary post. Sorry about that, I'll fix it as soon as possible.
Thursday, May 9, 2013
Unnamed
Yes, I have played the game that has given this website its name. Yes, I am reviewing it today.
What is the game? That is for you to decide. Although it makes an extremely good point that all the popular games are the same. Seriously, what has majorly changed in between Cod: Modern Warfare Two and Black Ops Two? The answer is very little. The gameplay never changes. That is why I really like this game.
Unnamed is the sequel to [Insert Title Here]. It is an extremely short indie title (game?) that I would classify as experimental. Some people might classify it as horror, but I really didn't find it as discomforting as its previous title. It is made by Anothink, who I look up to, not only because he (she?) realizes that different is awesome, but from what I can see is that, like me, is against major label games.

Back to the game, you are someone that travels through a bunch of rooms. Each room has its own special properties. For example, in one room, you sit in a chair. The chair activates a weird display on the wall, and a very loud voice tells you to press a button that is on the chair when you get bored.

There's not a whole lot to say about this game without spoiling any of it. You'll just have to play it for yourself.
link: www.indiedb.com/games/unnamedgame/downloads/unnamed-v10
Rating: 6/10
What is the game? That is for you to decide. Although it makes an extremely good point that all the popular games are the same. Seriously, what has majorly changed in between Cod: Modern Warfare Two and Black Ops Two? The answer is very little. The gameplay never changes. That is why I really like this game.
Unnamed is the sequel to [Insert Title Here]. It is an extremely short indie title (game?) that I would classify as experimental. Some people might classify it as horror, but I really didn't find it as discomforting as its previous title. It is made by Anothink, who I look up to, not only because he (she?) realizes that different is awesome, but from what I can see is that, like me, is against major label games.
Back to the game, you are someone that travels through a bunch of rooms. Each room has its own special properties. For example, in one room, you sit in a chair. The chair activates a weird display on the wall, and a very loud voice tells you to press a button that is on the chair when you get bored.
There's not a whole lot to say about this game without spoiling any of it. You'll just have to play it for yourself.
link: www.indiedb.com/games/unnamedgame/downloads/unnamed-v10
Rating: 6/10
I Believe
Ok. Here's a three paragraph post on stuff that only Philomath School people should care about unless you want some random inspiration that only has a 23% chance of working anyway.
I believe that I can persevere through anything that gets in my way. I believe that I can become the best at what I do. I believe that I will be able to achieve my hearts desire. I believe that I will give a huge boost to the indie revolution. I believe that I can patch the holes that tear my life apart. I believe that this paragraph should end with this sentence.
No matter what life throws at me, I will find a way around, through, under, or over it. I try my best to never give up, because that would be a waste of work. Giving up is like saying "Let's do all of this work, and then let's just throw it all in the fire." It's not ok. Giving up should only be used in the case of an impossible situation, such as trying to tie two elephants together with nothing but three inches of string.
I believe that giving up is not for the weak, or the strong, or the lazy, or the old. I believe that giving up is for those who have no other choice. And there are always choices, so why give up? Giving up just means failure. When you give up, you let everyone involved down. You let yourself down. You disappoint the audience that has sacrificed their precious time to watch you complete your task. My point is, never, ever, ever give up. Persevere through everything. No matter what. Life is a challenge, and giving up on a task that life throws at you means you have failed the challenge. Instead, challenge life itself, go out and do what you say is right. Do what is needed to complete that challenge. Do absolutely whatever you can to overthrow the obstacles that try to rule your life.
You wanna know my challenge? My challenge is to give the indie revolution the boost it needs to overthrow the major labels that mark gaming. That is my challenge that I shall never give up on. Ever. I will play indie games possibly until the day I die. And I will promote them is any way possible. That is my challenge. And I shall persevere through it until the challenge is complete.
I believe that I can persevere through anything that gets in my way. I believe that I can become the best at what I do. I believe that I will be able to achieve my hearts desire. I believe that I will give a huge boost to the indie revolution. I believe that I can patch the holes that tear my life apart. I believe that this paragraph should end with this sentence.
No matter what life throws at me, I will find a way around, through, under, or over it. I try my best to never give up, because that would be a waste of work. Giving up is like saying "Let's do all of this work, and then let's just throw it all in the fire." It's not ok. Giving up should only be used in the case of an impossible situation, such as trying to tie two elephants together with nothing but three inches of string.
I believe that giving up is not for the weak, or the strong, or the lazy, or the old. I believe that giving up is for those who have no other choice. And there are always choices, so why give up? Giving up just means failure. When you give up, you let everyone involved down. You let yourself down. You disappoint the audience that has sacrificed their precious time to watch you complete your task. My point is, never, ever, ever give up. Persevere through everything. No matter what. Life is a challenge, and giving up on a task that life throws at you means you have failed the challenge. Instead, challenge life itself, go out and do what you say is right. Do what is needed to complete that challenge. Do absolutely whatever you can to overthrow the obstacles that try to rule your life.
You wanna know my challenge? My challenge is to give the indie revolution the boost it needs to overthrow the major labels that mark gaming. That is my challenge that I shall never give up on. Ever. I will play indie games possibly until the day I die. And I will promote them is any way possible. That is my challenge. And I shall persevere through it until the challenge is complete.
Wednesday, May 8, 2013
Note
Hey bloggers. Sorry that I've been reviewing a ton of horror indies lately. I'm just really addicted to horror games. I will find the time to play some other non-horror indie titles, and I will review them. But expect more horror reviews, because they are fun and they take up a lot of the indie game culture.
Friday, May 3, 2013
SCP: Containment Breach............. Here comes a very long review
Well, you may have seen the review on SCP-087-B, but this game is completely different. While still based on the SCP foundation tales, it is way more diverse, way longer, and possibly the best horror game I've played.
SCP:Containment Breach puts you in the shoes of D-9341, a D-class test subject doomed for Euclid and Keter level testing. D-class are basically guinea pigs of the Foundation. It's either that or the death row. Anyway, you are put up for testing on SCP-173. 173 is a statue that only moves while not within a direct line of sight. It is very fast, and extremely hostile. It basically hates all life. To counter it's inability to move while in sight, there's a blink meter. Your character has to blink every now and then, and when he does, 173 will move.

an image of 173
I'll let you know that 173 isn't the only enemy. The other main enemy in the game is SCP-106. 106 isn't as deadly as 173, but he does constantly hunt you. 106 is an old, decomposed humanoid (nicknamed the old man) that can phase through walls. He can move within a direct line of sight, but he is much slower than 173. That doesn't make him any less scarier though. 106 attacks by dragging victims into the pocket dimension, which is a tripped out, very creepy place. It is possible to get out of it, but it is very dangerous.

SCP-106. The models aren't all that amazing, but they don't need to be.
So, basically what happens is that there's a power failure. This results in many SCPs escaping from containment and going on a rampage. In the case of a containment breach, all D-class personnel are to be terminated. This places you in even more danger. Guards and Mobile Task Force agents will try and shoot you on sight if there are no SCPs in the proximity.
With a Breach in progress, you have no choice but to try and escape. There are gates that you can get through, but they are heavily guarded. Plus, finding the exits aren't all that easy. The maps are randomly generated, much like a voxel game, but not a voxel game. On top of that, there are keycards that must be acquired to escape. Those are also spread through out the map.
Now don't get me wrong, 106 and 173 aren't the only enemies. There are over ten others. Some are threatening, and some will help you. Such as SCP-500 is a pill that heals you no matter what. This can be very helpful if you get wounded by guards or 106. There are also SCPs that don't kill you on first sight, but will if provoked, such as SCP-096. 096 only comes after you if you look at its face.

SCP-096.
This game is my all-time favorite when it comes to horror. It isn't the scariest, (SCP-087-B) but it is the most fun. I really encourage you to try it, even if you aren't trying to get scared. I will post a link for the game here, and I really hope you try it out.
rating: 9.75/10 (-.25 because of difficulty)
link: http://www.scpcbgame.com/
an image of 173
I'll let you know that 173 isn't the only enemy. The other main enemy in the game is SCP-106. 106 isn't as deadly as 173, but he does constantly hunt you. 106 is an old, decomposed humanoid (nicknamed the old man) that can phase through walls. He can move within a direct line of sight, but he is much slower than 173. That doesn't make him any less scarier though. 106 attacks by dragging victims into the pocket dimension, which is a tripped out, very creepy place. It is possible to get out of it, but it is very dangerous.
SCP-106. The models aren't all that amazing, but they don't need to be.
So, basically what happens is that there's a power failure. This results in many SCPs escaping from containment and going on a rampage. In the case of a containment breach, all D-class personnel are to be terminated. This places you in even more danger. Guards and Mobile Task Force agents will try and shoot you on sight if there are no SCPs in the proximity.
With a Breach in progress, you have no choice but to try and escape. There are gates that you can get through, but they are heavily guarded. Plus, finding the exits aren't all that easy. The maps are randomly generated, much like a voxel game, but not a voxel game. On top of that, there are keycards that must be acquired to escape. Those are also spread through out the map.
Now don't get me wrong, 106 and 173 aren't the only enemies. There are over ten others. Some are threatening, and some will help you. Such as SCP-500 is a pill that heals you no matter what. This can be very helpful if you get wounded by guards or 106. There are also SCPs that don't kill you on first sight, but will if provoked, such as SCP-096. 096 only comes after you if you look at its face.
SCP-096.
This game is my all-time favorite when it comes to horror. It isn't the scariest, (SCP-087-B) but it is the most fun. I really encourage you to try it, even if you aren't trying to get scared. I will post a link for the game here, and I really hope you try it out.
rating: 9.75/10 (-.25 because of difficulty)
link: http://www.scpcbgame.com/
Thursday, May 2, 2013
Pesadelo O Inicio
You know what I love? Brazilian games. And those are a little rare nowadays. Actually, those have always been rare. Scratch that, this is the only Brazilian game I've ever played. Yes, it is horror, and yes it is in my top ten scariest for horror. So you can imagine it's pretty scary. But it is pretty original, and fun, and the information in the top ten list didn't give much information, so I'm doing a review for it.
Pesadelo O Inicio ( which means The Nightmare Home) Is a free horror game found in the link below. The game, made by Skyjaz, takes place in two locations. The first of these is a train station. You play as a guy who is haunted and gets stuck in a nightmare that he can't wake up from. His workplace ( The train station) seems to be the only place to go. As soon as he enters, he is stuck and must find a way out of the train station.
What I like is that it starts out without an enemy. At first you are to explore the train station and find a missing valve needed to activate the power. As soon as you do that, the first main enemy, which is a tall zombie like thing that appears randomly, starts to chase you. But before all of that happens, there's a build-up in tension as you face a creepy atmosphere and a few jump scares. Anyway, as soon as the power is on, you need to find a bunch of keys to escape. That is it for the first level.
Yes, this game has more than one level, which is rare for a horror game. (The only other one I've heard of is Slender: The Arrival) Right now there are only two levels. I really want them to add more, so please support them.
Back to the game. The second level is way scarier than the first. In the second level, you find yourself in a school. That automatically makes it scarier than the first level. To add on top of that, way more jump scares, and this time, you are chased by a little demon girl!! This level is also way harder than the first. The map is narrower, and sometimes the only way to avoid the girl is to jump on something. Also, the goal is ten times harder to achieve. You actually have to kill the little demon girl. The upside is that you can save.
Overall rating: 8/10
Wednesday, May 1, 2013
The ten scariest games I've ever played
Ok, I know this is kind of a cliche thing to post, but of all the other scary games lists I've looked at, only few of them actually scary games. In this I will post the games that have truly scared me, and later I will review them (unless I've already reviewed hem). I won't post links to them yet, but I encourage you to try these games, because after all, indie is for the win!!
10. Slender: T8P
I really didn't want to post this one, because it is not scary. But I don't want hate, so here it is.
9. Haunt: the real slender game
This game is another slender, but at least slender looks scary in this one. I have to say, it is pretty intense.
8. SCP-087
This is the original SCP game. It is short, terrifying, and sometimes boring. But it is scary.
7.SCP-432
Yes. The only thing that scares me about this game is that freaking thing!
6.Pesadelo O Incio
Pesadelo may be one of my favorites, but it is not the scariest game I've played. It is very unique and difficult.
5.Amnesia: The Dark Descent
This game is is pretty awesome. Scary, yes. Challenging, yes. Jump scare full, yes.
4.Insert title here
While it may not be considered a horror game, it gave me a really uncomfortable feeling throughout.

3. The Corridor
This game had a very memorable ending. That's all I'm going to say.
2.SCP: Containment Breach
My absolute favorite horror game, but only one game is scarier than this.

And number one is..........
1.SCP-087-B
No. Just no. I hate this game so much that I love it. It is clearly the scariest game I've ever played, and it will probably stay like that forever.

There it is, people. The scariest games in my opinion. I might have rearranged them on second thought, but I need to post this. I'll just say that they're in no exact order, but number 1 is defiantly the scariest.
10. Slender: T8P
I really didn't want to post this one, because it is not scary. But I don't want hate, so here it is.
9. Haunt: the real slender game
This game is another slender, but at least slender looks scary in this one. I have to say, it is pretty intense.
8. SCP-087
This is the original SCP game. It is short, terrifying, and sometimes boring. But it is scary.
7.SCP-432
Yes. The only thing that scares me about this game is that freaking thing!
6.Pesadelo O Incio
Pesadelo may be one of my favorites, but it is not the scariest game I've played. It is very unique and difficult.
5.Amnesia: The Dark Descent
This game is is pretty awesome. Scary, yes. Challenging, yes. Jump scare full, yes.
4.Insert title here
While it may not be considered a horror game, it gave me a really uncomfortable feeling throughout.
3. The Corridor
This game had a very memorable ending. That's all I'm going to say.
2.SCP: Containment Breach
My absolute favorite horror game, but only one game is scarier than this.
And number one is..........
1.SCP-087-B
No. Just no. I hate this game so much that I love it. It is clearly the scariest game I've ever played, and it will probably stay like that forever.
There it is, people. The scariest games in my opinion. I might have rearranged them on second thought, but I need to post this. I'll just say that they're in no exact order, but number 1 is defiantly the scariest.
Subscribe to:
Posts (Atom)